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namespace Assets.Scripts.DL.Enemy.CommonEnemy {
	public enum StateEnum {
		RootHFSM,

		AtkHFSM,
		Atk1, Atk2, Atk3, Atk4,
		Bow,
		FlyDash,

		CommonHFSM,
		Idle,
		Move, Run, Walk,

		//比较细节状态是boss的
		Air, ReadyJump, Jump, Fall, FallOnGround,
		Fly,

		SpecialHFSM,
		Hurt,
		Die,
		Cure,

		//Boss的另外的状态
		SLGT, SLGT1, SLGT2, SLGT3, E,
		WindWall,
	}
}
